myBot9000 - How to play

AUDIENCE: This is a game for 3-10 groups of people. A group must consist of at least two indivials. One of those individuals must hold a smart phone. The other person must be able to stand still for the duration of the game. The game also requires that one person is the Game Master.

SETUP: Use painters tape to mark up 10x10 sqaures of approximately 80cm width on the floor in a large open room. See example below. Place an adequate number of gifts in random spots (after the poor humanoids have taken their places). Gifts should be treats like candy, cake, coke or other nice things that don't necessarily start with c.

GAMEPLAY: Divide groups into "Programmer" and "Robot" roles.

ROBOT ROLE: You are a humanoid robot of type myBot9000. Unfortunately you lack free will in this game and must do what your programmer tells you to do. Pick a random spot on the floor and remain still until told otherwise.

PROGRAMMER ROLE: You use your smartphone to "draw" 7 cards (referred to as "Cards In Hand").
You should program your myBot9000 by selecting cards to play and putting them in the phases below (click, don't attempt to drag and drop - it doesn't work).

Phases are resolved left to right. Be careful placing your cards as there is no "take back". And: Please, no cheating.
Once the game master calls out at the end of phase 5 (once everyone is done with their actions), you may draw additional 5 cards to your hand. Unused cards from last turn remain in your hand.
You may not click the "Draw new cards" button until the phase call has been completed and you have moved your robot all 5 cards

GAME MASTER: Once all programmers have completed their "Phases" sequence, you must call out the five phases and help to resolve possible conflicts. In case of conflicts that can not be resolved using the Order of Priority (see below), you have the final say. Enjoy the POWER!!
You start out by asking the programmers to begin programming their five phase sequence. Once you have confirmed that everyone is done with setting up their sequences, you call the phases out from 1 through 5. The humanoids (robot role) move whatever their programmer calls out as their phase 1 card (it gets a little chaotic with a lot of people in the game, but that is part of the fun!), then you move onto phase 2 and so on until you reach phase 5. Once phase 5 is completed, you call out for programmers to draw new cards and begin a new sequence.

ORDER OF PRIORITY: The game master will use the following order of priorities to resolve conflicts. So if two robots are competing for the same spot on the board in a phase movement, then "Move 3" wins over "Move2". However, if both robots are trying to encroach on the space using a "Move 3", then the Game Master decides who goes first. If a robot is "in your way" when you try to move, you push that robot in front of you.
  1. Move 3
  2. Move 2
  3. Move 1
  4. Back up
  5. Rotate Right/Left or Uturn
  6. Push/Pull
  7. Pick up gift

Below is an example of a initial board placements.

robot
robot
gift
Robot A programmer has this hand:

In order to get to the gift, Programmer A puts the following cards in their phases: Rotate Right - Rotate Right - Move 1 - Pick up gift - Pull

Robot B programmer has this hand:

In order to get to the gift, Robot Bs programmer decides on the following phase:
Rotate Right - Rotate Right - Move 2 - Rotate Left - Move 3
The first phase call resolves like this:
Phase 1: Both robots rotate at the same time.
Phase 2: Both robots rotate at the same time.
Phase 3: Robot B moves first, then robot A (but since they don't collide, they can move at the same time.
Phase 4: Robot B rotates. Robot A attempts to pick up a gift, but there isn't any so nothing happens
Phase 5: Robot B moves 3 steps and arrives at the gift (but does not get to pick it up!). Robot A attempts to pull whomever is in front of them, but there isn't anyone in front of them, so nothing happens.

At the end of the first phase call, Robot A is only a tiny bit closer to the gift. Robot B is on the gift, but has not picked it up (they need a pick up gift card). The Game Master instructs the programmers to draw new cards and begin programming a new sequence.

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